Lanterns
Light every room.
A cozy light-up puzzle. Place lanterns so that every square is lit and no two lanterns see each other — numbered walls tell you exactly how many to set against them. Clear a room and its window comes on, until a whole dark house is warm. Pip, a paper-lantern moth with a patience you will test, sits with you the entire way.
Both stores are pre-release — the listings go live at launch. Play in your browser above works today.
The Daily Room
One puzzle. 90 seconds. The whole world.
Everybody gets the same board on the same day — two years of them, dealt Monday‑easiest to Saturday‑hardest, every one solvable by pure deduction with no guessing. It works on a plane, on a subway, and on a fresh install with no account, because there is no online path to fail.
A small game that respects you
Every rule below is a line the game holds, not a setting it ships with off.
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A house, not a level list
A house of ten thousand rooms, floor after floor. Every room you clear turns a window on — brighter for a three‑star clear — and the panes still black above your frontier are the whole pull.
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Embers you earn, never buy
One small currency and no purchase path anywhere in the code. Run low on hints and the game tells you to go win a room, which is the thing it wanted you doing anyway.
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Hearts that always come back
From room eleven, a shared bank of five refills every midnight. The first revive in any room is free, and zero hearts is never a dead end — just a real time attached to a real answer.
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No timers. No pressure.
The campaign never rushes you and undo is free forever, because charging for “think again” would quietly turn it into a different game. Just you, the dark, and a small patient light.
The house is dark. You have a lantern.
Play the full game in your browser right now — no download, no account, nothing to dismiss.